Jul
08
2010

Meet a Ruffian on launch day at GAME

The big day is finally upon us in the UK. Crackdown2 goes on sale tomorrow, Friday 9th July. To help celebrate, a few Ruffians are going to be in attendance at various GAME stores here in Scotland and a little further south in Newcastle & Gateshead.

If you fancy meeting some of the team, getting a signed copy of the game or just having a chat then here are the GAME branches we’ll be at.

Dundee
51 Murraygate
Dundee
DD1 2EA
10 o’clock
-
Livingston
Unit 115 The Centre
Livingston
EH54 6HT
10 o’clock
-
Edinburgh Princess Street
127 Princes Street
Edinburgh
EH2 4AD
10 o’clock
-
Newcastle
3 Chevy Chase Eldon Square
Newcastle
NE1 7XP
12 o’clock
-
Metro Centre
3 Russell Way Metrocentre
Gateshead
NE11 9YZ
12 oclock
Dundee
51 Murraygate
Dundee
DD1 2EA
10 o’clock
Livingston
Unit 115 The Centre
Livingston
EH54 6HT
10 o’clock
Edinburgh Princess Street
127 Princes Street
Edinburgh
EH2 4AD
10 o’clock
Newcastle
3 Chevy Chase Eldon Square
Newcastle
NE1 7XP
12 o’clock
Metro Centre
3 Russell Way Metrocentre
Gateshead
NE11 9YZ
12 oclock
1
May
28
2010

A great day

After a long hard slog by everyone on both sides of the Atlantic it’s an amazing relief and moment of elation to be able to post this. Today, Crackdown 2 went into Certification. The moment was screen captured by our chums in MS Test. This is the culmination of a lot of very hard and successful work over the last 15 months.

Crackdown 2 Submitted to Certification

Crackdown 2 Submitted to Certification

Amazing how so much effort reduces down to one button press.

We’re not quite on the Parade Lap of the race yet. The process from here is like the last quarter mile where a tyre might still burst but there’s still enough momentum for us to roll over the finish line victorious. All the teams have done as much as they can to get the game through Cert as smoothly as possible and now it’s just a small wait for that process to run to completion before the green light is given to get discs printed and put in boxes.

Exiting times. :D

9
May
25
2010

Crackdown 2 Preview Tour Continued

As Graham’s already covered the European leg of the preview tour I’ll pick up pretty much where he left off…

It was a quick pit-stop for me back in Scotland, a frantic day spent unpacking, washing everything and then packing it all up again before collecting Billy and heading to Edinburgh airport, onwards to Heathrow and then beyond to Toronto.

We were pretty lucky and managed to fly around the latest ash attack waves from Iceland and make the journey to Toronto with a bit of a diversion over Spain. My chosen entertainment on this trip was Breaking Bad Series 2 on iPod Touch, Zelda:Spirit Tracks on the DS and Tokyo Year Zero by David Peace.

I’ll refrain from moaning about STUPID CHOO CHOO ZELDA. Sigh. :(

Getting over to the venue for the Toronto event, the 22nd floor of a downtown residential building near the CN Tower, we had a quick scout about the place to find everything in excellent working order. It was a great venue, overlooking some big city vistas, tall residential blocks under construction with cranes reaching across the skyline. It was very Crackdown. My fear of heights started getting me all wobbly and Billy wasn’t exactly looking comfortable either. Our biggest fear, whether or not we’d get any Co-Op & PVP running, was proven a silly worry as all the nine stations were ready with a gamebuild and networked to PartnerNet just fine. It was really great to see and took a huge weight off our minds. As everyone knows, we’ve done a lot of demos and this is only the second time we’ve not had any network gremlins occuring. We had one panic that required a switch rebooted during setup but from then on it was flawless throughout the event.

Orb in Toronto

Orb in Toronto

About thirty media outlets came flooding in late afternoon, together with about 15 community bloggers and specially invited guests. With three or four people per station it was busy throughout the night, the campaign, co-op and Rocket Tag all generated a great response, with plenty of laughs and whoops. Billy and myself were basically swamped through the whole event taking interviews so it was difficult spending any quality time with people playing the game but the vibe from everyone playing was overwhelmingly great.

The event closed down from about 22:30 and we were ushered around the corner to a Wayne Gretzky bar with the PR and Event team, along with some straggling community and press. Some pints and filthy shooters got a good seeing to. I went to bed and then after a couple of hours of not enough sleep I met Billy in the hotel lobby. Heroically, he’d stayed up drinking ready for our stupidly early flight to San Francisco.

I felt awful (shooters) Billy was asleep (drunk) when we landed in SF at nine in the morning. We hadn’t eaten and confused the hotel by getting there too early so we looked like two lost children. We wandered over to Union Square to a diner to get breakfast and I don’t think either of us stopped to breathe whilst scoffing that marvellous gift of pig and eggs. The next few hours were spent sleeping and generally recovering ahead of getting access to the SF venue in the evening. We tried to be all cultured and have a nose around the SF Museum of Modern Art but discovered it was $15 to gain entry so we didn’t bother. It’s easy to forget how great it is to have free musuem entry in the UK.

Meeting up with Peter we headed to the XYZ Bar in the W Hotel where the event was to take place.Things looked great so we decided to have a quick game of co-op to see how things were performing. Over two and a half hours later we were still playing and generally tooling about in co-op. We were so enthralled we’d missed last orders in the bar. I can’t think of a better way of describing how addictive Crackdown 2 can be. We had a lot of fun and we went off for a nightcap feeling really confident about the event the next day.

The San Fran event was split into two five hour session or thereabouts. Things started off quietly, it’s eery how quiet people are when they’re sat in front of a station with surround sound headphones clamping their skulls. As people settled into the campaign game we started seeing and hearing he usual cries of elation and frustration. As we were walking around the stations we came to recognise “the look” on player’s faces. It’s the look of nonchalant engagement followed by intense staring concentration. It’s a recognisable look. It’s the look of an addict. It’s the look of someone chasing a Renegade Orb.

Some of the first session players had started from scratch in co-op games, they were lagging behind everyone else in objectives as they were having a lot of fun with all the peripheral activities you get up to in co-op. Like kicking each other off buildings, seeing how far you can catapult each other using Mag Grenades in cars. You know it, it’s the usual dicking about.

We egged everyone along into co-op sessions and then the place started getting noisy. “What are you doing? Where are you? Shall we do this Lair?” would be the cry of one person into their Live headset. Then you’d hear “Nothing really” as a response and looking over the shoulder you could clearly see people completely distracted collecting Orbs, or killing Freaks, or trying to do a Tactical Location, or trying to do an AU, or a rooftop race, or etc. It’s very strange, all these activities people get up to yet they think they’re not doing anything. You only get that experience in Crackdown Co-Op. It’s a game of complete distraction.

After a good co-op session we moved onto PVP. Deathmatch to begin with and this is where it started getting loud. With 14 media players in the first session, Billy and Peter stood in to make up the numbers to 16. Everybody was taking this very seriously. Billy headed straight for the helicopter with rocket launchers and started dominating the game. I was a bit worried he’d taken it too far with new players until I realised that he was losing out to one of the press who was a clear natural at the game. Jose went on to win that match, beating Billy with some impressively quick skills. Then it was Rocket Tag and this doesn’t need any description. It was fast, violent and full of laughs as it always is.

Moving over to the afternoon and evening sessions we had requests for people to carry on playing from the first session. We were pretty busy but were able to let that happen which is a really good thing, we wanted people to play the game as much as possible and it was fantastic to see some people managing to get their Agents up to Level 3 and 4 across the board. Nobody managed a 5 that I saw but it must have been very close after the time they’d spent with the game. It seems a little pious to say this but everyone loved the game.

The evening session was pretty much a repeat of the first, everyone engaged with the game really quickly and things were a bit more vocal thanks to the bar opening. We had some brilliant games of Rocket Tag and I spent quite a while trying to satisfy some of the requests from 1UP readers for demonstrating what can happen in the game unexpectedly. Believe me, demonstrating the unexpected is a really difficult thing to do but I think we got some great direct feed capture out of that for people to see very shortly.

By the time we’d finished up the evening, we were too late for food so had to hunt down a late restaurant. Peter, Billy and myself were exhausted but elated. The whole event was perfect, everybody was raving about the game and were eager to play more. It was a real shame we had to call it a night and shut everything down as we could have happily carried on playing.

Can’t wait to see what people have to say about their hands on time now. The embargo lifts on Wednesday and we can expect a real frenzy of preview reports both online and in print.

Throughout the entire tour one thing we kept saying was that “the game speaks for itself” and it really does thanks to the hard work everyone has put into it. There’s nothing that can be said about Crackdown 2 that it doesn’t say for us, it’s just a really fun game that grabs people and makes them laugh joyously. So I’m calling that job done. :D

As Graham’s already covered the European leg of the preview tour I’ll pick up pretty much where he left off…
It was a quick pit-stop for me back in Scotland, a frantic day spent unpacking, washing everything and then packing it all up again before collecting Billy and heading to Edinburgh airport, onwards to Heathrow and then beyond to Toronto.
We were pretty lucky and managed to fly around the latest ash attack waves from Iceland and make the journey to Toronto with a bit of a diversion over Spain. My chosen entertainment on this trip was Breaking Bad Series 2 on iPod Touch, Zelda:Spirit Tracks on the DS and Tokyo Year Zero by David Peace.
I’ll refrain from moaning about STUPID CHOO CHOO ZELDA. Sigh. :(
Getting over to the venue for the Toronto event, the 22nd floor of a downtown residential building near the CN Tower, we had a quick scout about the place to find everything in excellent working order. It was a great venue, overlooking some big city vistas, tall residential blocks under construction with cranes reaching across the skyline. It was very Crackdown. My fear of heights started getting me all wobbly and Billy wasn’t exactly looking comfortable either. Our biggest fear, whether or not we’d get any Co-Op & PVP running, was proven a silly worry as all the nine stations were ready with a gamebuild and networked to PartnerNet just fine. It was really great to see and took a huge weight off our minds. As everyone knows, we’ve done a lot of demos and this is only the second time we’ve not had any network gremlins occuring. We had one panic that required a switch rebooted during setup but from then on it was flawless throughout the event.
About thirty media outlets came flooding in late afternoon, together with about 15 community bloggers and specially invited guests. With three or four people per station it was busy throughout the night, the campaign, co-op and Rocket Tag all generated a great response, with plenty of laughs and whoops. Billy and myself were basically swamped through the whole event taking interviews so it was difficult spending any quality time with people playing the game but the vibe from everyone playing was overwhelmingly great.
The event closed down from about 22:30 and we were ushered around the corner to a Wayne Gretzky bar with the PR and Event team, along with some straggling community and press. Some pints and filthy shooters got a good seeing to. I went to bed and then after a couple of hours of not enough sleep I met Billy in the hotel lobby. Heroically, he’d stayed up drinking ready for our stupidly early flight to San Francisco.
I felt awful (shooters) Billy was asleep (drunk) when we landed in SF at nine in the morning. We hadn’t eaten and confused the hotel by getting there too early so we looked like two lost children. We wandered over to Union Square to a diner to get breakfast and I don’t think either of us stopped to breathe whilst scoffing that marvellous gift of pig and eggs. The next few hours were spent sleeping and generally recovering ahead of getting access to the SF venue in the evening. We tried to be all cultured and have a nose around the SF Museum of Modern Art but discovered it was $15 to gain entry so we didn’t bother. It’s easy to forget how great it is to have free musuem entry in the UK.
Meeting up with Peter we headed to the XYZ Bar in the W Hotel where the event was to take place.Things looked great so we decided to have a quick game of co-op to see how things were performing. Over two and a half hours later we were still playing and generally tooling about in co-op. We were so enthralled we’d missed last orders in the bar. I can’t think of a better way of describing how addictive Crackdown 2 can be. We had a lot of fun and we went off for a nightcap feeling really confident about the event the next day.
The San Fran event was split into two five hour session or thereabouts. Things started off quietly, it’s eery how quiet people are when they’re sat in front of a station with surround sound headphones clamping their skulls. As people settled into the campaign game we started seeing and hearing he usual cries of elation and frustration. As we were walking around the stations we came to recognise “the look” on player’s faces. It’s the look of nonchalant engagement followed by intense staring concentration. It’s a recognisable look. It’s the look of an addict. It’s the look of someone chasing a Renegade Orb.
Some of the first session players had started from scratch in co-op games, they were lagging behind everyone else in objectives as they were having a lot of fun with all the peripheral activities you get up to in co-op. Like kicking each other off buildings, seeing how far you can catapult each other using Mag Grenades in cars. You know it, it’s the usual dicking about.
We egged everyone along into co-op sessions and then the place started getting noisy. “What are you doing? Where are you? Shall we do this Lair?” would be the cry of one person into their Live headset. Then you’d hear “Nothing really” as a response and looking over the shoulder you could clearly see people completely distracted collecting Orbs, or killing Freaks, or trying to do a Tactical Location, or trying to do an AU, or a rooftop race, or etc. It’s very strange, all these activities people get up to yet they think they’re not doing anything. You only get that experience in Crackdown Co-Op. It’s a game of complete distraction.
After a good co-op session we moved onto PVP. Deathmatch to begin with and this is where it started getting loud. With 14 media players in the first session, Billy and Peter stood in to make up the numbers to 16. Everybody was taking this very seriously. Billy headed straight for the helicopter with rocket launchers and started dominating the game. I was a bit worried he’d taken it too far with new players until I realised that he was losing out to one of the press who was a clear natural at the game. Jose went on to win that match, beating Billy with some impressively quick skills. Then it was Rocket Tag and this doesn’t need any description. It was fast, violent and full of laughs as it always is.
Moving over to the afternoon and evening sessions we had requests for people to carry on playing from the first session. We were pretty busy but were able to let that happen which is a really good thing, we wanted people to play the game as much as possible and it was fantastic to see some people managing to get their Agents up to Level 3 and 4 across the board. Nobody managed a 5 that I saw but it must have been very close after the time they’d spent with the game. It seems a little pious to say this but everyone loved the game.
The evening session was pretty much a repeat of the first, everyone engaged with the game really quickly and things were a bit more vocal thanks to the bar opening. We had some brilliant games of Rocket Tag and I spent quite a while trying to satisfy some of the requests from 1UP readers for demonstrating what can happen in the game unexpectedly. Believe me, demonstrating the unexpected is a really difficult thing to do but I think we got some great direct feed capture out of that for people to see very shortly.
By the time we’d finished up the evening, we were too late for food so had to hunt down a late restaurant. Peter, Billy and myself were exhausted but elated. The whole event was perfect, everybody was raving about the game and were eager to play more. It was a real shame we had to call it a night and shut everything down as we could have happily carried on playing.
Can’t wait to see what people have to say about their hands on time now. The embargo lifts on Wednesday and we can expect a real frenzy of preview reports both online and in print.
Throughout the entire tour one thing we kept saying was that “the game speaks for itself” and it really does thanks to the hard work everyone has put into it. There’s nothing that can be said about Crackdown 2 that it doesn’t say for us, it’s just a really fun game that grabs people and makes them laugh joyously. So I’m calling that job done. :D
Jim
3
May
24
2010

Report From Our European Press Tour

Graham Wright, one of our Ruffidesigners recently accompanied the relentless Microsoft PR team for a whistle top tour around Europe helping to show off Crackdown 2 to an excited press. Here’s the email he shared with the team once he got his feet back in old Blighty.

Hello Everyone

Just thought I would send a quick mail to let everyone know how last week’s shenanigans went. To sum it up it was a huge success. There were a few technical issues with getting people on Live here and there but that was setup rather than anything issue to do with the game. Day 1 was Madrid and it was held in the Torrespacio Paseo De La Castellana which is the tallest building in Spain and also from a distance could be mistaken for the Citadel from Half Life.

image002

There was a bit of a nightmare when we arrived as some of the XBOX’s had the Natal firmware on them where as some had our current version. Not only that but some of the kits were cert kits so they didn’t connect to Partner Net either. Luckily Rog was there to sort this out and he had everything sorted by the time it came to the first journalist getting their hands on the game.

The Press were a mixture of enthusiast and general consumer press with both groups separated into two briefings. The event started with a presentation of the game with Jim doing the talking and me on thumbs. We showed off the bits of the game they probably wouldn’t get to see with their hands on such as the Helicopter and the Wingsuit. The presentation lasted about 20 minutes and then the press got to go hands on with the game from the start as well as do some interviews. The questions were none too taxing with common themes of Natal and Ruffian taking the reins of the franchise coming up from most people. One of the journalists asked if me and Jim would do an ident for his website and I felt a bit like Alan Partridge at the end of Crash Bang What a video.

Once people had got to grips with the game we banded them together to let them play some co-op which everyone really enjoyed. After that the second group of journalists came in and we ran though the same routine again with them.

From what we heard from the journalists themselves and from Microsoft PR everyone was extremely impressed with what they had played and couldn’t wait to get their hands on the final review copies. One guy came over and said “absolutely fantastic, There is so much going on onscreen I love it, I am going to be writing very good things”.

Day 2 was Paris and this event was held in Microsoft’s Paris base. This was different to Madrid as we only had to present the game to one group of journalists and rather than an HD TV in the same room we had a face melting 200″ projector to show CD2 off on. Luckily I had a monitor to play the game on which was connected to the projector so it wasn’t like the Modern Warfare 2 demo at E3 last year :D

Apparently lightning can strike twice as we had the same firmware issues as we had in Madrid but again Rog got to work and recovered every machine just in the nick of time.

After the 30 minute presentation was questions and then the press got to get their hands on the game. There were only 8 XBOX consoles set up so some of the press had to wait however most people seemed fine just being fixated and staring at other people playing. We were then on hand to answer any questions the press had as they were playing but people were too immersed in the game to look up. It literally was a case of headphones on and leave me alone I want to play please :D

Sadly due to networking issues in the Microsoft building Live would not work so we couldn’t try out Rocket Tag or Co-op however people said they could guess pretty well at what it would be like and left with a smile on their faces. Again all the feedback from the French Microsoft PR team was that everyone thought the game was amazing fun to play and it was looking good for us getting very positive previews.
image006

The final and longest day was London. The day started at about 8 in a building just off Tottenham Court Road that Microsoft used to show off Natal a few months earlier. This was the biggest set up with 16 consoles for the press set up, however in the morning there was an issue with the BT line so we couldn’t show off co-op how we wanted or Rocket Tag. The morning group were the hardcore gaming press where a lot of the journalists were huge fans of Crackdown so they were extremely excited to get their hands on the game.

We stuck with the same format of Jim talking and me playing this time showing the game to everyone on a 52″ Samsung Plasma in this huge living room with lots of fancy furniture. We showed off the usual, the Docks mission then went onto what you can do with a level 5 Agent. The second group especially like when we showed them the carnage you can do to the Freak crowd in Unity Heights with the Super Car.

During the afternoon event it was general consumer press such as the Guardian, Bravo TV but there were also reporters from Gamespot UK so it was a mixture. Luckily in the afternoon the buildings broadband connection started behaving and people got to go hands on with co-op and Rocket Tag. After the first Rocket Tag game one of the journalists who had no prior knowledge of Crackdown said to me “that was absolutely brilliant, so much fun”.
image009

After about an hour of Rocket Tag the remaining press departed again all singing the praises of the game. All in all everyone had extremely positive things to say including everyone from the MS PR team who were all extremely excited themselves about the game and this came across when they were talking to the press as well. Based on this it is looking good for the European previews and no doubt the US tour will be just as successful in drumming up excitement from the press :)

Thanks

Graham

1
May
24
2010

The Definite Article

Phew! Just did a little bit of tending to the undernourished garden that is the Ruffian Website. There’s weeds everywhere! But now things are a lot less hectic than they have been I’ve time to give it a little lovin’

First up there’s a whole new batch of Billy’s articles on game design that he writes for the wonderful Develop Magazine.

They’re just a click away. :)

0
May
21
2010

The Pacific City Archives – Episode 1

Phew! Long time no bloggin’

To be fair to us we have been a tad busy finishing off that pesky Crackdown 2 game. We’re nearly there now, just doing the software equivalent of the post coital cigarette.

In the meantime I’ve linked here to the rather lovely Web Comic our guys have put together. It’s the first in a series written and illustrated by Ed Campbell and Alex Ronald that tells the story of the events leading up to the start of Crackdown 2. The rather excellent Machinima are exclusively hosting it for use and you can see it right here :)

0
Mar
15
2010

Crackdown 2 – We’ve Got A Release Date

i1iuyo

So today we finally get to announce our release date for Crackdown 2 and that date is July the 9th 2010. It seems a long way away but to get into the stores on time we’re currently tweaking a few features but mostly squashing bugs like mofos.

July isn’t traditionally a time you’d expect to see a vidya game hit the shops but we’re hoping that’s going to work to our advantage. Honestly, the world cup will be over, going outside will probably give you skin cancer so your best bet would a bit of X360 action courtesy of Crackdown 2 :)

Something else good happened today as well. A little while ago Microsoft interviewed a few of the Ruffian massive to get footage for a series of mini documentaries. To help get the Crackdown 2 marketing juggernaut underway the first of those was released today onto YouTube. And here it is:

The crueler twitterers out there have suggested subtitles may have been a good idea. Catty.

Phew! Right. Back to grindstone!

13
Feb
08
2010

Graffiti Competition Winner Is You!

litch

Hello Ruffian Chums!

A little late in posting this to the blog but much better late than never in this case. If you cast you BRAINS back to last November you’ll hopefully remember The Grand Ruffian Crackdown 2 Graffiti competition in which we asked you to scribble us something fancy for inclusion into our new game.

Well fast forward to last Friday and the winners were decided and revealed. And a very lovely bunch of piccies they are. Thank you to everyone who entered and congrats to the chosen few. I’ve attached a few of the 42 winners below and you can see the full set of triumphant images right here,

Cheers :)

gaz

0
Dec
24
2009

Ruffian’s Top Games of 2009

Everyone else is doing it and so are we! So Merry Christmas all, let’s celebrate by looking back at what the year gave us in games.

It’s been a really busy year for Ruffian. We were born, we grew up, and we worked ourselves to (near) death. Somewhere in-between all of that we managed to squeeze in some time to play a few games. I don’t know how we’ve managed the time, the year has zipped by in a blink and flurry of Crackdown 2. So I’m sure I’m not the only person looking forward to picking up some of these soon, I’m shamefully hanging my head as some of the best games ever made sit waiting for me.

Our criteria for the “Games of 2009″ is fairly loose, we’ve included new releases and pretty much anything we played a lot of this year. The only rule we had was that we could only nominate 3 games each and that’s actually been really tricky considering the staggering quality of titles in our minds.

Enough waffle though, let’s start at the bottom of the list and work our way up to the top, all traditional like.

(more…)

2
Dec
10
2009

Graffiti Competition Closed!

litch

Wow! Bowled over is probably the best way to describe our feeling on the Crackdown 2 Awesome Graffiti competition.

We asked you to use your collective creative genius to draw us some kick arse graffiti that we could despoil Pacific City with. As well as getting their work in the game the lucky winners will get a credit in the game. And the response has been fantastico. We’ve had around 500 entries in all and the standard has mostly been extremely high. Even the terrible ones have had the team guffawing away so all in all this has been a great experience.

Now we’ve the slightly harder work on slimming down the enormous slew of submissions into a final set that will make the game. It’s going to be hard but as soon as we’re done you’ll be the first know.

11